Videogames case study 1: Lara Croft Go

LANGUAGE

1) she was the first women main character in a video game. she first appeared in 1996.

2) featured in the daughter of the world.

3) they featured in films.

4) android and IOS.

5) lara croft is a adventure game.

6) because its  fully animated.

7) the jungle shows us that it is a adventure themed game.

8) venom features in it.

9) the game is set in a jungle.

10) by the characters clothing change.

REPRESENTATION

1) women are usually represented as cleaners and there stereotype.

2) the character of lara croft reinforces her body features were particularly exaggerated in early versions of the game.

3) she is a action hero.

4) Lara Croft Tomb Raider and the Hitman Go mobile game.

5) i think it is an empowered feminist icon deigned to give women confidence to b a main character in a game.

INDUSTRIES

1) pan European game information.

2) it is a age rating for apps.

3) square enix monreal leaded it.

4) Lara Croft Tomb Raider and the Hitman Go mobile game.

5) the cradle of life.

AUDIENCE

1) because its entertaining.

2) in a bedroom in the afternoon.

3) colourful ideas made it appealing.

4) relationships with friends.

5) brand loyalty is the brand loyalty.












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